reze: Fix unicode splitting, strict booleans, symbol validation and entropy

Six fixes, each with a test:

1. Character pools are built as arrays of code points, so astral characters
   (emoji) are never split into lone surrogates. Entropy counts code points.
2. Boolean options are parsed strictly: true/false, 1/0, "true"/"false",
   "1"/"0", "yes"/"no", "on"/"off" (case-insensitive). Anything else
   is a 400 naming the option instead of a silent truthy fallback.
3. customSymbols is validated: at most 64 code points, duplicates dropped,
   control characters and whitespace rejected with a 400.
4. Random mode entropy with requireEach now counts only the passwords that
   contain a character of every enabled class (inclusion-exclusion). The
   value is an upper bound and is labelled as such in the API
   (entropyApproximate/entropyNote) and in the UI.
5. docker-compose.yml uses expose instead of ports, so it no longer
   collides with Dokploy's own port 3000.
6. SIGTERM/SIGINT shut the server down gracefully: close the listener, let
   in-flight requests finish, force-exit after 5s. Measured at ~60ms.

The server now exports createServer() so the API can be tested over HTTP
without binding a fixed port.
This commit is contained in:
2026-10-21 09:26:32 +00:00
parent dfe3e94aa4
commit 1965c6efaa
9 changed files with 793 additions and 74 deletions
+11 -4
View File
@@ -239,12 +239,16 @@
const entropy = document.createElement('span');
entropy.className = 'pw-entropy';
entropy.textContent = item.entropy + ' bits';
var approximate = Boolean(item.entropyApproximate);
entropy.textContent = (approximate ? '~' : '') + item.entropy + ' bits';
if (approximate) {
entropy.setAttribute('title', 'Upper bound: the generator samples the valid passwords non-uniformly.');
}
const level = strengthLevel(item.entropy);
const label = document.createElement('span');
label.className = 'pw-strength-label';
label.textContent = STRENGTH_LABELS[level];
label.textContent = STRENGTH_LABELS[level] + (approximate ? ' (approx.)' : '');
const copy = document.createElement('button');
copy.type = 'button';
@@ -269,18 +273,21 @@
function payloadFor(state) {
if (state.mode === 'random') {
return {
var payload = {
mode: 'random',
length: state.length,
useLower: state.useLower,
useUpper: state.useUpper,
useDigits: state.useDigits,
useSymbols: state.useSymbols,
customSymbols: state.customSymbols,
excludeAmbiguous: state.excludeAmbiguous,
requireEach: state.requireEach,
count: state.count
};
// The server rejects invalid symbol sets, so only send the custom set
// when the symbols class is actually in use.
if (state.useSymbols) payload.customSymbols = state.customSymbols;
return payload;
}
return {
mode: 'memorable',